Character implementation for children with visual disabilities through traditional games: Case studies in inclusive elementary schools

Authors

  • Wisnu Kristanto STKIP Bina Insan Mandiri
  • Destita Shari Universitas Nahdlatul Ulama Surabaya
  • Elisa Novie Azizah Cikgu Besar Edutainment

DOI:

https://doi.org/10.60923/issn.1970-2221/23758

Keywords:

character education, traditional games, visual impairment, inclusive education, multisensory learning

Abstract

This study examines the effectiveness of multisensory traditional game-based learning in supporting character development among children with visual impairments in inclusive primary education. Addressing the limited integration of culturally grounded and accessible pedagogies, a quasi-experimental pre-test–post-test design was employed. The intervention incorporated traditional games adapted with auditory and tactile elements. Data were collected through validated observation instruments with established inter-rater reliability and analyzed statistically across indicators of cooperation, self-control, responsibility, and empathy. The results show significant improvements in all measured behaviors, indicating that multisensory game-based learning fosters meaningful social interaction and prosocial engagement. However, behavioral gains do not necessarily indicate full moral internalization, as intrinsic motivation and long-term sustainability were not assessed. This study contributes to inclusive character education by integrating cultural relevance and multisensory accessibility, although it is limited by the absence of a control group and short intervention duration.

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Published

2026-06-30

How to Cite

Kristanto, W., Shari, D., & Novie Azizah, E. (2026). Character implementation for children with visual disabilities through traditional games: Case studies in inclusive elementary schools. Ricerche Di Pedagogia E Didattica. Journal of Theories and Research in Education, 21(1), 383–397. https://doi.org/10.60923/issn.1970-2221/23758

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Articles